#include <SDL_video.h>

class boom{
	public: 
		boom();
		~boom();
		void setXY(unsigned int x, unsigned int y);
		SDL_Surface *picture;
		void nextFrame();
	private:
		unsigned int x,y;
		unsigned char frame; //0-255 chyba starczy co nie?
};
struct tile{
	public:
		bool canStand; //na kolizje, tu trzeba jakas lepsza nazwe
	    SDL_Surface *picture;
};
class player{
	public:
		player();
		~player();
		bool returnOwnPlayer();
	private:
		unsigned int x;
		unsigned int y;
		unsigned short int angle;
		unsigned short int weapon;
		bool visible;
		unsigned short int hp;
		unsigned short int ammo;
		bool ownPlayer;
};